using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("FriendlyScene")]
	public class FriendlyScene : PlayGameScene
	{
		public FriendlyScene(IntPtr address, string className)
			: base(address, className)
		{
		}

		public FriendlyScene(IntPtr address)
			: this(address, "FriendlyScene")
		{
		}

		public static FriendlyScene Get()
		{
			return MonoClass.smethod_15<FriendlyScene>(TritonHs.MainAssemblyPath, "", "FriendlyScene", "Get", Array.Empty<object>());
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public void OnDestroy()
		{
			method_8("OnDestroy");
		}

		public new string GetScreenPath()
		{
			return method_13("GetScreenPath");
		}

		public new void Unload()
		{
			method_8("Unload");
		}
	}
}
